![]() ![]() Rooms that are inaccessible in the present may be accessible in the future and vice versa. He stays in the same spot during time travel, but the surroundings will have changed greatly. Joe has a time travel device which allows him to travel between the present and 40 years in the future. Stuck between a desolate future and a present where he is largely ignored, it is now up to our accidental hero to find out what has happened and how to prevent it in order to save mankind. The mysterious man was right: 40 years into the future mankind has become extinct. It isn’t long before Joe activates the device and is confronted by the truth. As the man draws his last breath, he hands Joe a portable time travel device to aid him on his quest. The man warns him that a terrible event is about to occur and pleads him to save mankind. ![]() One morning while tending the floors, Joe is suddenly confronted by a mysterious dying man who is seemingly appearing out of nowhere. In fact, the only thing remotely remarkable about him is exactly how much he conforms to the median of the hypothetical everyman, and up until this point, Joe’s life hasn’t exactly been biography material. Average height, average weight, average IQ. Our protagonist is Joe in more than just name. ![]() It’s been like this for years, going from one soul-devouring job to the next. Working a dead-end attendant job making sure the building is as spotless as the suits walking the halls. All the winds of change are doing here is blowing leaves all over Joe’s newly-swept floor. Somewhere in the big city, in a tall, faceless government building someone left a window open. The winds of change are certainly blowing over the country. Environmentalists, the female liberties movement, and on the dance floors an entirely different kind of movement is overtaking the underground clubs. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Flipflops, English leather and bandanas are the height of fashion. I have made the game design, level design, graphics, music and most of the story for the game. The Silent Ageis a point-and-click adventure game for the iPad which I made in collaboration with House on Fire. ![]()
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